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<title>urgaffel's CGPortoflio Gallery</title>
<link>http://urgaffel.cgsociety.org/gallery/</link>
<description>urgaffel's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Graffitti 02</title>
	<link>http://urgaffel.cgsociety.org/gallery/506629</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/126/126_1181725527_small.jpg"><br><br>Another fairly quick doodle from Photoshop. The first piece made me want to do more so this one popped out. As with the other one, it could in theory be used as a decal in an environment such as GTA or in a spacestation overrun by space monkey b-boys... Yeah that would be it! They miss their park... <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Hopefully more to come later!]]>
	</description>
	<pubDate>Wed, 13 Jun 2007 09:05:29 +0000</pubDate>
	</item>
	<item>
	<title>Graffitti 01</title>
	<link>http://urgaffel.cgsociety.org/gallery/465410</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/126/126_1171900567_small.jpg"><br><br>Just a quick doodle I did in Photoshop for a texturing project. The project didn't go too well but I like the way this one turned out so I'm posting it here. Maybe more graffitti will show up in the future <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Cheers]]>
	</description>
	<pubDate>Mon, 19 Feb 2007 15:56:13 +0000</pubDate>
	</item>
	<item>
	<title>Saints Row - Low poly building</title>
	<link>http://urgaffel.cgsociety.org/gallery/441419</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/126/126_1166198476_small.jpg"><br><br>This is one of the buildings I worked on as a texture artist while at Streamline Studios last year. It was textured using my own textures as well as using textures created by other people at the studio for efficiency reasons. Modeling was done by others. The building uses less than one 1024 texture for the whole thing including normal maps, specular maps and other stuff. The image is a compilation of screenshots from within 3dsMax. No postwork done to the image except putting the different elements together.<br />
<br />
<br />
More images here: <a href="http://www.urgaffel.com/portfolio/images" target="_blank">http://www.urgaffel.com/portfolio/images</a><br />
<br />
<br />
Saints Row is (c) 2006 Volition. No reproduction of any images here or linked to is permitted. This image does not represent what you see in the game, only what I worked on at my end.]]>
	</description>
	<pubDate>Fri, 15 Dec 2006 16:01:28 +0000</pubDate>
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	<item>
	<title>Female robot wip</title>
	<link>http://urgaffel.cgsociety.org/gallery/379410</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/126/126_1152533604_small.jpg"><br><br>A female robot inspired by one of Francis Tsais designs. It's been my pet project for quite some time and it will be finished one of days. It's basically poly modeling with mesh/turbo smooth in max. Simple shaders for now, will be rendered with mental ray once texturing is done.<br />
.<br />
A close up of the face, no textures and simple shaders:<br />
.<br />
<a href="http://www.urgaffel.com/images/female_face04.jpg" target="_blank">http://www.urgaffel.com/images/female_face04.jpg</a>]]>
	</description>
	<pubDate>Mon, 10 Jul 2006 12:13:26 +0000</pubDate>
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	<item>
	<title>Skybox</title>
	<link>http://urgaffel.cgsociety.org/gallery/327728</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/126/126_1142025954_small.jpg"><br><br>This image is 4 parts of a skybox I did for a game me and a bunch of friends were working on. It never became a &quot;real&quot; game buy you could fly around and shoot big space monsters at least so it was playable... I guess <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> Anyway, the image is nearly entirely procedural and only uses two bitmaps (I think): the planet and a mask for the nebula in the background.<br />
The coder, Osman Bekir Keskin (aka Spectre) who coded the engine we were using is the same guy who coded the engine (the PIE engine!) we are using for <a href="http://forums.cgsociety.org/showthread.php?t=312911" target="_blank">the bathhouse scene</a> <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<a href="http://www.urgaffel.com/images/wide03.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Fri, 10 Mar 2006 21:25:56 +0000</pubDate>
	</item>
	<item>
	<title>Lava Canyon</title>
	<link>http://urgaffel.cgsociety.org/gallery/327528</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/126/126_1141985332_small.jpg"><br><br>This image started it's life as a simple(?) canyon scene with more or less completely procedural materials (it uses two bitmap masks). I then created a tutorial of how I created that material and while doing that I started playing with the idea of adding lava to the scene, which I eventually did. The render was then processed in Photoshop to give it a bit of extra oomph.<br />
The tutorial is avaliabe at my site <a href="http://www.urgaffel.com/tutorials" target="_blank">www.urgaffel.com</a> and at <a href="http://www.3dtotal.com" target="_blank">www.3dtotal.com</a>. Thanks go to Allan McKay (<a href="http://www.allanmckay.com" target="_blank">www.allanmckay.com</a>) for his procedural lava tutorial that I looked at to figure out what a nice procedural lava looks like <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
]]>
	</description>
	<pubDate>Fri, 10 Mar 2006 10:08:55 +0000</pubDate>
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	<item>
	<title>Lifedrawing collection</title>
	<link>http://urgaffel.cgsociety.org/gallery/379415</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/126/126_1152534924_small.jpg"><br><br>A selection of lifedrawing sketches, anything from 10 seconds to 30 minutes. I drew these while attending the Vancouver Film School Drawing Workshop last year. If you want to see the progression from crap to... not as crap, take a look here: <a href="http://www.urgaffel.com/lifedrawing" target="_blank">www.urgaffel.com/lifedrawing</a> <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> I apologize for the low quality, the photos were taken with a cellphone camera... And the originals are still in Vancouver.]]>
	</description>
	<pubDate>Mon, 10 Jul 2006 12:35:27 +0000</pubDate>
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