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Peter Åsberg
urgaffel
Modeling/texturing


Location:
United Kingdom

Language(s):
English, Swedish

Member Since:
December 2001

Last Updated:
11 December 2007

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Skybox
3ds max
March 2006


   
This image is 4 parts of a skybox I did for a game me and a bunch of friends were working on. It never became a "real" game buy you could fly around and shoot big space monsters at least so it was playable... I guess Anyway, the image is nearly entirely procedural and only uses two bitmaps (I think): the planet and a mask for the nebula in the background.
The coder, Osman Bekir Keskin (aka Spectre) who coded the engine we were using is the same guy who coded the engine (the PIE engine!) we are using for the bathhouse scene
>> Hi resolution image <<
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